What is Skirmish?
“Skirmish” is a weekly tournament where the game in play is rotated. A quick-fire tournament is hosted with one winner standing who claims the entire prize. Skirmish events are open to players of all skill levels and are for fun, grassroots community play and should not be mistaken for Pro League which is a separate event. The prizes for skirmish are purposely modest, with no buy-ins. Pro Leagues will be for high-level play with larger prize pools.
- Register for this website. This is a mandatory step for all players in all of our tournaments.
- Team Captains and Free Agents can head to our shop to pick up a free “Overwatch Skirmish” code to register on our BattleFy.
- Once you have registered on BattleFy correctly, you’ll see yourself as listed under participants.
- Make sure to join our Tournament Discord.
- Got a question? Head to Discord ^^
When does Skirmish take place?
Skirmish will take place on Sunday, August 5th at 19:00
What format is Skirmish?
In general, Skirmish will be a Double elimination best of one the whole way through. Be sure to check the skirmish page for each game as formats may be adjusted based on feedback. Some games may have a maximum allowed number of signups in order to facilitate same day completion of the tournament. Keep in mind, Skirmish is designed for grassroots, fun play. Higher level competition in our Pro Leagues will feature longer, more robust formats.
What is the prize for the winner of Skirmish?
No matter the game, the prize pot for each skirmish is the same – €100. That goes to the winning team or player depending on the game. i.e. League of Legends has 5 players on a winning team, the pool is €100. Hearthstone has 1 player on a winning team, the pool is €100.
Who can compete in Skirmish?
In all games, the majority of players must be resident in Ireland (Republic or North). The remaining players on a team can be resident in any other European country. An exact breakdown follows by game:
- Hearthstone – All players must be resident in Ireland.
- League of Legends – 3/5 players must be resident in Ireland.
- Counter-Strike: Global Offensive – 3/5 players must be resident in Ireland.
- Overwatch – 4/6 players must be resident in Ireland.
There will be no exceptions made to this rule at any point. A team found to be in breach of this rule will be subject to a competitive ban for a period of no less than 6 months, beginning at the start of the next competitive event.
All games must be played on the latest version of Overwatch. Players must ensure their game client is up to date before the commencement of any tournament.
The following maps are available to play:
- King’s Row (Hybrid)
- Numbani (Hybrid)
- Watchpoint Gibraltar (Escort)
- Dorado (Escort)
- Hanamura (Assault)
- Temple of Anubis (Assault)
- Volskaya Industries (Assault)
- Nepal (Control)
- Lijiang Tower (Control)
- Hollywood (Hybrid)
- Ilios (Control)
- Route 66 (Escort)
- Eichenwalde (Hybrid)
- Oasis (Control)
- Horizon Lunar Colony (Assault)
- Junkertown (Escort)
- Blizzard World (Hybrid)
The team with the higher seed begins the map veto. Each team takes turns banning maps until only the required number of maps for the series (i.e. 1 for Best of 1, 3 for Best of 3 etc.) remains.
Each team then takes it in turns to select maps from the remaining pool - the maps will be played in this order. The final map remaining will be used as the decider map.
In the event of a tie on an Assault map, a Hybrid map or a Payload map, the following will be used to decide the winner of the map:
A new game will be started on Oasis. The team that controls and fully captures the first point on Oasis will be the winner of the map.
The following game settings will be used:
6.3.1. Rule Set
- Rule set: Competitive
6.3.2. Map Options
- Map rotation: After a game
- Map order: Single Map
- Return to lobby: After a game
- Disable all maps except for the map that is to be played.
6.3.4. Hero Options
- Hero selection limit: 1 per team
- Role selection limit: None
- Allow Hero Switching: On
- Respawn as random hero: Off
- ● All heroes are to be set as ”on” unless otherwise instructed.
6.3.6. Gameplay Options
- High bandwidth: On
- Control game mode format: Best of 3
- Health modifier: 100%
- Damage modifier: 100%
- Healing modifier: 100%
- Ultimate charge rate modifier: 100%
- Respawn time modifier: 100%
- Ability cooldown modifier: 100%
- Disable skins: Off
- Disable health bars: Off
- Disable kill cam: On
- Disable kill feed: Off
- Headshots only: Off
6.3.7. Team Options
- Team balancing: Off
- When balancing occurs: After a mirror match
Teams are permitted a maximum pause time of 15 minutes per series for technical issues. The team must request the pause in the game chat, at which point the lobby host must pause the game. The team must then announce the reason for the pause in the chat.
Once the 15 minute pause time (per series) has been used, teams are not permitted additional pauses and must either play on regardless of the issue or forfeit the match.
Teams may choose to forfeit a map at any time. The decision to forfeit is irreversible and counts as a win for the opponent regardless of the circumstances.